I have to admit I am very happy MK II Warmachine is here. The cards come out this week, and there is even a midnight release at the FLGS (Favorite Local Game Store). I will wait until Wednesday to get my Mercenary deck. Wait. I said Mercenary. What is going on with the Protectorate player? Well, I like Mercenaries as well.They offer a fun option, and when you win with Mercs, the victory just seems that much sweeter.
This is what I have come up with:
Magnus the Traitor (Most Wanted)
-Mangler
-Renegade (Zach)
-Renegade (Tom)
Steelhead Halberdiers (10)
Steelhead Heavy Cavalry (3)
24 out of 25 points.
The Renegades cost 1 less each, and since I have two units of Steelheads, the Halberdiers get Advanced Move, as well as being able to place a large base and two small based wreck markers prior to army set up and starting with Magnus’ upkeep spells on models in his battlegroup.
I have a pretty good idea of how this will all work, One Renegade will get Snipe (+4′ RNG), and the Mangler will get Temper Metal (+2 ARm, immune to continuous effects). Blur ends up on the Steelheads to protect them from ranged attacks, and the Heavy Cav will either back the Halberdiers up or provide a flanking force, depending on what I face across the table. In the games I have played Magnus has held up reasonably well, but I know there are players and armies I am not going to like facing, so I do not think I have an over the top list, I just have options.
Moving up to 35 points, I am looking at filling out the Heavy Cavalry and adding a minimum unit of Boomhowler & Company. Since Resurgence is a Prime release event, only character and character units from Prime (Boomhowler & Co., Eiryss, Reinholdt, and Herne & Jonne) will be allowed in the 25 and 35 point levels. Not a huge advantage, but I am looking to their medium bases to block line of sight to Magnus, and for them to be more of a second wave/ bodyguard unit for the boss.
Up at the 50 point level, I fill out Boomhowler & Co., add Stannis Brocker, and a Mule. I think this gives me a lot of flexibility, and allows for me to play timed turns without a lot of rushing (limiting mistakes). The Mule is there to back up the Mangler, and to have a place for Snipe to go after the Renagades have shot their Obliterator Rockets.
We will see how it all shakes down on Sunday.
I could field a fully painted army if I can get Stannis and the Cavalry painted this week. No promises, but I will see what I can do.
Thanks for checking in-
brotherscott



Posted by brotherscott 



































