Against the odds

January 29, 2010

In his eyes I see the glory of our house reborn. He will carve a path by blade’s edge to our proper destiny.
— Consul Caelcyr Nyarr

Retribution cover by Andrea Uderzo

Do not displease the Dawnlord.

Dawnlord Vyros Nyarr was displeased with his scouts. A small Cryxian force lay in his path, thus slowing his advance. The news in and of itself wasn’t troubling; the fact his scouts had failed to accurately report the amount of filth accompanying that Warwitch Deneghra drew his ire. But Vyros had no time to discipline the Mage Hunter Strike Force. He had to act while initiative was his. The Strike Force was sent back to Ravyn, shamed without knowing why.

The Dawnlord ordered the Houseguard Halberdiers to take the front rank; they were closely followed by Dawnguard Invictors — a mainstay in any force Vyros led. With the red-tailed hawk Jyren on his arm, Vyros took his place behind the Invictors. He prodded Hylos, his Phoenix, to stand ready on his right. A Mage Hunter Assassin named Pryn covered the right flank.

Quickly, Vyros expanded his perspective through his hawk’s eyes. He saw the Warwitch at the rear of her battlegroup. Mechanithralls spread out in front of Deneghra, three bonejacks interspersed through their ranks. Bloated sacks on legs — bile thralls — waddled just outside of a wooded glen. A Seether Helljack was lined up opposite his heavy myrmidon. A shimmer on the left and right flanks alerted him to the presence of incorporeal beings. Pistol Wraiths, he thought.

Vyros smiled grimly. “These foul beings will not forestall our advance. Talons of Dawn, stand ready!”


It’s been several months since I’ve played with Dawnlord Vyros. I played him once after trying out Kaelyssa, then went back to Kaelyssa. Once I got my fill of Little Miss Phantom Hunter, it was off to learn Ravyn with a brief flirtation with Rahn.

I think I’ve got a pretty good handle on Ravyn despite being on a wicked losing streak, thanks to regular sparring partner, Dangerfish. There’s definitely something to be said about learning from your mistakes. In this case, I think it was a matter of me playing the same caster for well over a month and he got wise to my tricks.

Thursday night marked my return to Vyros, leader of the Dawnguard and the dude who went toe-to-toe with Goreshade when he went all Eldritch on his elven brethren.

Much like Kaelyssa, Vyros has some tricks that make his battle group shoot just about anything in range. Of course, I took one ’jack in tonight’s game since we were playing 25 points. At least I ran 25 points.

Here’s what I ran:

Army Name: Vryos
Retribution of Scyrah
31/31 points, 25 models
Dawnlord Vyros 6 points
* Phoenix 10 points
10 Dawnguard Invictors 10 points
* Invictor Officer & Standard 2 points
10 Houseguard Halberdiers 7 points
Mage Hunter Assassin 2 points

Dangerfish is not a cheater. iBodger proved to be his foil Thursday night; he named his list “Denny 25”. Only thing is, the 35-point army was selected when he made his list. No biggie; just helps my respect for Vyros and the Dawnguard grow that much more.

Mike ended up running:

40/40 points, 24 models
Warwitch Deneghra 5 points
* Deathripper 4 points
* Defiler 5 points
* Nightwretch 4 points
* Seether 9 points
* Skarlock Thrall 2 points
6 Bile Thralls 5 points
10 Mechanithralls 5 points
2x Pistol Wraith 3 points each

Oh, and did I mention the Cryx was fully painted and gorgeous and that this was his first time running the army? Yeah.

Back when I first started playing Warmachine nearly 5 years ago, I played a lot of games against Cryx. Not so much in recent years — as much of an aversion toward some of the folks who ran the undead as the cheeky shenanigans they could pull off. But having faced Denny enough in the past, I knew the arc nodes had to die, and die fast.

After advancing the entire army, the Invictors popped Extended Fire to give them RNG 14. Two groups unleashed combined range attacks — a 6-man CRA (POW 18) knocked out all but movement and the arc node on one of the bonejacks. A 5-man CRA put a decent amount of damage on another bonejack.

Then there was all kinds of Cryx in my face. A Ghost Walked Seether charged Hylos, but very little damage got past the force field. Mechanithralls punched holes in the Halberdiers’ shield wall and the Bile Thralls trundled through the forest. Pistol Wraiths advanced and harassed things.

Concept art by Chris Walton

There was a delicious charge lane for Vyros to hammer the Seether. It was too good to pass up; didn’t want The Dawnlord angry. MAT 8 means he isn’t missing much — though I forgot about the +2 to hit from flank. I didn’t forget about the extra die and rolled POW14 + 4d6 on the charge. The was without movement and I think an arm after the first swing. I paid for another attack and rolled triple 6s to box the Helljack.

Still, at this point, I had no idea I was playing behind points wise. I just knew I didn’t need a Seether tromping through my lines.

Long story short, I lost the game. I didn’t shut down the arc nodes and I didn’t engage the Bile Thralls to keep them from purging. A 35-point incarnation of this list geared toward fighting Cryx would have added a full unit of Dawnguard Sentinels, Soulless and the Phoenix would’ve been swapped for a Manticore. As it stands, I think the list would have been solid against Cygnar.

Vyros is easily the Retribution’s best ’jack caster. Bird’s Eye affords everything in his battlegroup 360° front arcs; on top of that, when determining LOS, models ignore cloud effects, forest terrain and intervening models. Neat.

His feat, Perfect Execution, rewards the player who brings ’jacks to play: “While in Vyros’ control area this turn, when a friendly Faction model destroys an enemy model with an attack, allocate 1 focus point to a warjack in Vyros’ battlegroup in his control area.” Keyword here kids is allocate. You can’t exceed a ’jack’s focus stat from the feat. It’s still nifty if you want Vyros to hang onto his focus for some reason.

The Dawnlord has a short spell list, but it’s go decent support for ’jacks and troops.

  • Inviolable Resolve — Straight out of eKreoss’ playbook, this spell is awesome on shield wall units like the Houseguard Halberdiers. ARM 20 plus Fearless is nice, especially facing Cryx.
  • Mobility — Loved this spell with Amon, I need to cast it early and upkeep it. The +2 SPD it gives SPD 5 Vyros increases his thread range from 10″ on the charge to 12″ and gives models in his battlegroup Pathfinder. That means Hylos would’ve had an effective threat range of 14″ on the charge. Not bad for a heavy.
  • Hallowed Avenger — Yes, another PoM spell. I put it on the Phoenix for a turn but didn’t charge after a Halberdier was destroyed within 5″; he was engaged and I couldn’t remember if I’d have to incur a freestrike or not. Besides, he was where I needed him to be.
  • Eliminator — This is a brutal spell that bears some testing. “Immediately after this attack is resolved, this model can advance up to 2″ for each enemy destroyed by the attack.” It’s POW 13, AOE 3… I think it could have been useful at thinning out some of the Mechanithralls. Proper use can get Vyros set up for an assassination run in Turn 3, methinks…

Overall, my impressions of Vyros are favorable. I’m really getting excited about Dawnguard again — they’re just solid. They’re the elite of the Retribution and they play like it. I’ve been on a kick with the Halberdiers since I picked them up and now I want to put Sentinels back on the table. I’m also entertaining thoughts of a second Phoenix.

Hey, I’ve got a birthday coming up. 😉


Resurgence update

January 23, 2010

Well I got one day to go officially, and I am waiting for inks to dry on the halberds(berds from here on out).  I still need to do the flesh, the white enamel armor and the base markers for all 12 berds.  And guess what I will have completed the challenge I placed for myself.

The commission work was turned in with rave success.  It felt good to turn it i nand wow the customer again.  I will be getting with the same customer to paint another malifaux army in Feburary, mainly due to the lack of ability the rest of this month.

I also got quite a bit more Trib done than  Ichallenged, I had time and want to pait while waiting for the berds and kittens to be assembled, so  ialso got done a Gorgon and 2 scyirs, as well as 2 ghost snipers

Here is a teaser pic of the trib, I know i should post all of the models, but I want the complete project plus total collection shot.  Which I hope to take on Sunday, and “maybe” get a pic of the first Trib coin in Boise, under my possession.  I know I said I wouldn’t get competetive and I haven’t, I am still playing what I want, what will be fun, and hope to have a good time there Sunday, but it would be cool.

oh okay a few more pics

I forgot I got the Stormfall archers painted, my other two soulless, and lanyssa ryssell, with the competed berds i have three full trays painted, with 3 more to go.  I mainly need to paint, nayl, 2 mage hunter assassins, 2 mage hunter strikeforce with uas, invictors with ua, Epic Eiryss.  I think the invictors and the assassin solos get the brush next.

Shattered Grounds

January 20, 2010

So I received an email from the LGS owner about April’s releases from Privateer Press. Buried near the end of the newsletter, there was information about the new Warmachine and Hordes league…

The next advancement in WARMACHINE and HORDES leagues is mobilizing for action! The Shattered Grounds league throws players right into the trenches of the Iron Kingdoms with a wholly immersive experience as they fight for the glory of their faction. Each tour will focus on a specific location in the Iron Kingdoms that players worldwide will battle to control. The next stage of the war has come to western Immoren. Join the fight and determine the fate of the Iron Kingdoms with Shattered Ground League events! The Nightfall tour takes place in the Nightmare Kingdom of Cryx as the nations of the Iron Kingdoms fight for control of the Scharde Islands.

This kit contains 1 champion coin, 2 commendation stamps for use with 2010 WARMACHINE and HORDES Battle Journals (ink pad not included), and 12 scorecards.

The first tour begins on April 5th and runs for three weeks, ending on April 25th.

This one sounds pretty interesting. Can’t wait to see more details.

Warmachine Mk II cards: What’s in the box?

January 20, 2010

warmachine privateer pressThe big day has arrived: Warmachine faction decks are out! The LGS did a midnight release, so I picked up a Merc deck. Couldn’t help myself today and picked up Cygnar and Protectorate.

If you’re wondering what’s inside, wonder no longer! I’m skipping the casters because if you’re reading this, you should know who these folks are. I’m not going to get into a run-down on stats or abilities, just listing which models/units received multiple cards.

Please excuse the crappy cell phone pic. I didn't have the cord for my camera handy.


  • Deathripper x3
  • Defiler x3
  • Harrower x2
  • Helldiver x3
  • Leviathan x2
  • Nightwretch x3
  • Reaper x2
  • Seether x2
  • Slayer x2
  • Stalker x2
  • Bloat Thrall x2
  • Necrotech x3
  • Pistol Wraith x2
  • Black Ogrun Boarding Party x2
  • Brute Thrall x3
  • Cephalyx Mind Slaver & Drudges x2
  • Necrosurgeon & Stitch Thralls x2


  • Centurion x3
  • Charger x4
  • Defender x3
  • Grenadier x4
  • Hammersmith x2
  • Hunter x4
  • Ironclad x3
  • Lancer x4
  • Sentinel x4
  • Stormclad x2
  • Gun Mage Captain Adept x2


  • Berserker x4
  • Destroyer x5
  • Devastator x4
  • Juggernaut x4
  • Kodiak x4
  • Marauder x4
  • Spriggan x4
  • Man-o-War Kovnik x2
  • Manhunter x2
  • Man-o-War Demolition Corps x3
  • Man-o-War Shocktroopers x3


  • Buccaneer x2
  • Freebooter x3
  • Ghordson Driller x2
  • Grundback Blaster x4
  • Grundback Gunner x4
  • Mangler x2
  • Mariner x3
  • Mule x2
  • Nomad x2
  • Renegade x2
  • Talon x3
  • Vanguard x3
  • Wroughthammer Rockram x2
  • Ogrun Bokur x2

Protectorate of Menoth

  • Castigator x2
  • Crusader x3
  • Dervish x3
  • Devout x4
  • Guardian x2
  • Reckoner x3
  • Redeemer x4
  • Repenter x4
  • Revenger x4
  • Vanquisher x3
  • Allegiant of the Order of the Fist x2
  • Knights Exemplar Seneschal x2
  • Paladin of the Order of the Wall x2
  • Reclaimer x2
  • Vassal of Menoth x2
  • Exemplar Bastions x2

So that’s that. I like the new card design, I like the faction feel they exude. Would bigger artwork be nice? Sure. But the more I look at them, the more I like them. After only seeing Mk II Retribution cards since August, it’s nice to see the cards for the other Warmachine factions.

There are definitely some cards I’ll be needing — I own four of just about every heavy for Cygnar and Protectorate. I’m hoping cards will be available on the Privateer Press store in the future and I’ll be able to round out my collection.

I’ll also have to get used to having just one card for units. Sure, I can use the old ones, and that’s what I might do. But there is something cool about having a matching set. And that’s the part where I might get myself into trouble. 😉

Resurgence, Boise style

January 20, 2010

Sunday, Jan. 24 in Boise. It's on!

Warmachine Mk II is upon us! And as such, we’re having our first Mk II tourney in Boise on Saturday.

I’m pretty impressed with the sign-ups so far — 21 players for a Warmachine-only event.

I’ll make sure to take pics this time. I’ve gotten kinda lax about doing that, but for this event, I definitely want to make the effort! Stay tuned!

Resurgence, brotherscott style

January 19, 2010

I have to admit I am very happy MK II Warmachine is here. The cards come out this week, and there is even a midnight release at the FLGS (Favorite Local Game Store). I will wait until Wednesday to get my Mercenary deck. Wait. I said Mercenary. What is going on with the Protectorate player? Well, I like Mercenaries as well.They offer a fun option, and when you win with Mercs, the victory just seems that much sweeter.

This is what I have come up with:

Magnus the Traitor (Most Wanted)


-Renegade (Zach)

-Renegade (Tom)

Steelhead Halberdiers (10)

Steelhead Heavy Cavalry (3)

24 out of 25 points.

The Renegades cost 1 less each, and since I have two units of Steelheads, the Halberdiers get Advanced Move, as well as being able to place a large base and two small based wreck markers prior to army set up and starting with Magnus’ upkeep spells on models in his battlegroup.

I have a pretty good idea of how this will all work, One Renegade will get Snipe (+4′ RNG), and the Mangler will get Temper Metal (+2 ARm, immune to continuous effects). Blur ends up on the Steelheads to protect them from ranged attacks, and the Heavy Cav will either back the Halberdiers up or provide a flanking force, depending on what I face across the table.  In the games I have played Magnus has held up reasonably well, but I know there are players and armies I am not going to like facing, so I do not think I have an over the top list, I just have options.

Moving up to 35 points, I am looking at filling out the Heavy Cavalry and adding a minimum unit of Boomhowler & Company. Since Resurgence is a Prime release event, only character and character units from Prime (Boomhowler & Co., Eiryss, Reinholdt, and Herne & Jonne) will be allowed in the 25 and 35 point levels. Not a huge advantage, but I am looking to their medium bases to block line of sight to Magnus, and for them to be more of a second wave/ bodyguard unit for the boss.

Up at the 50 point level, I fill out Boomhowler & Co., add Stannis Brocker, and a Mule. I think this gives me a lot of flexibility, and allows for me to play timed turns without a lot of rushing (limiting mistakes). The Mule is there to back up the Mangler, and to have a place for Snipe to go after the Renagades have shot their Obliterator Rockets.

We will see how it all shakes down on Sunday.

Magnus will forgo the Talon to include another Renagade to help Zach the Renegade.

Tom, the second Renegade, thus making the Renegades of Funk.

I could field a fully painted army if I can get Stannis and the Cavalry painted this week. No promises, but I will see what I can do.

Thanks for checking in-



January 4, 2010

Well the back half of the year was rocky for just about everyone I know.   And to top off all of the chaos there is another cool tournament about to be ran at All About Games on the 24th of this month.  I am hoping to go, and am preparing for it, test playing models and getting used to mk 2 rules, which the tournament will be ran under.

The tournament goes from 25pts, to 35pts to 50pts, which is way cool.  Now thne my thoughts on it as an experience.  There might be someone screaming that the timed turns is not fair, which I know I will laugh my ass off if it does happen.  I have handled tournies where timed turns were strictly inforced(PAX) and it didn’t bother me, so I got no problems there.  Then there is my list, which will be very fun to run, I test played a rendition or two a few times and i hope to get more in, but every now and then a small voice chimes in, “can you win?”  I hate this voice, and it crops up cause there seems to be a bit of a reputation(not sure if that is the word i wanna use) of a few players as being considered top players.  I am sure I am fairly sure I am near the tip top of this list, and this bothers me a bit.  Yes I run tactics in my head, I think about the play during my opponents turn, so yes my turns go extremely fast.  Yes I play fearlessly, there is only one list I have evered feared, and still do, I will try and defeat any list, sometimes though my road is a rocky one.  Yes, my win loss record in most gaming is skewed to the W side.  BUT! I really want my little voice that gets geared up for slaughtering to shut up, this game is about having fun and mk2 even doubly so.  I need to stop worrying in my plans if I can go to the champ round and take it, well until I end up in the champ round anyway.  The BCB tourney I had a wonderful time playing and sitting at the tourney feeling smug with myself, so I think I will indeed run the lists I want to, because I want to, now then yes it is a solid list, I think anyway, and different.

I see no worries in slinging out my 50 pt list for the tourney;


2 hydras


kittens w/soulless(he might go with the halberdiers)


10 halberdier w/ ua w/soulless

2 arcanist

3 magisters

Tier 3 Rahn gives me an extra magister per kitten unit(I only want 3), a free arcanist(I like this, with WJ, I getta use 57pts), and advance move on, if memory serves correctly the magisters and the kittens.  Tons of fun in my book, and it is different from what I normally play.

Onto even more Resurgence for me, my painting.  While my Trib forces is getting the speed treatment, everyone at the store loves their look.  I attribute this to the cool bases I bought from Dragonforge, but they love the painting.  I go over the list and I think by the 24th I can be fully painted for the tourney.

I need to paint

1 hydra(he needs white, purple and cleanup to be done)

1 magister(partially assembled)

1 kitten unit

10 halberdiers with ua(they are either not released or not assembled)

not a lot but it has been hard to find time to paint, plus I have commission work<gasp> its been a while since I did that too.

we’ll see what happens

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