Project Shiba: Behind the scenes

October 15, 2010

Hey, it’s been awhile!

I’ve been busy with plenty of painting projects and I’m actually to a point where I can write about them. A few of you may have heard about Project Shiba, in which I painted up an Ashlynn d’Elysse battlegroup as described here. After Ep6 of Lost Hemisphere Radio, in which MenothJohn describes an Ashlynn-led Highborn force, I got it into my head to paint up a battlegroup for him to help get the army started. I had started work on a Vanguard conversion, had a Nomad conversion, a Mangler and was able to acquire a custom-built Ashlynn model. It was just a matter of getting it painted and delivered.

So, what I’ve got for this space are the work-in-progress shots that show how Shiba came together.


Testing the color scheme on the Vanguard.



After metallics, basecoats were Gun Corps Brown and Exile Blue.



Hammerfall Khaki and Beaten Purple.



A "character" Vanguard needs character... in the form of a flag.



Merywyn the Vanguard, at the ready.



Mangler gets the same treatment with Gun Corps Brown and Exile Blue.



Bringing the colors up.



Highlights... Sanguine Base over the Beaten Purple.



The 'jacks all get Llaelese freehand.



Ashlynn conversion: Ashlynn torso and arms; Daughter of the Flame legs; Gravus cape. Thanks Adam!






And a gun in this hand...



The cape was very fun to paint. Oh, and I didn't paint her as a blond. 😉



By some miracle, Ashlynn's actually looking down the blade.



This was the "player to be named later" — a surprise addition to the battlegroup.



Ironclad boiler added to the Nomad.



The Nomad just might be my favorite paint job in the bunch.



Project Shiba takes the battlefield!



Kaelyssa meets the Nomad. Their first date did not go so well.


So there ya have it, a fairly incomplete look at Project Shiba behind the scenes. If you’re interested in hearing about Shiba’s first battle, check out Lost Hemisphere Radio’s Ep13.

Assuming I have my stuff together, I’ll get pics of my Angry Elves in this space too. 🙂


Fair winds and following seas

May 22, 2010

I’m not sure what to say about the loss of a friend, an individual who was an enthusiastic volunteer I wanted to emulate when I joined the Press Gang. Or what to say about a man whose joy and passion about Warmachine and Hordes made me happy I accepted the job as Quartermaster.

We shared two common factions — Protectorate of Menoth and Trollbloods. Last year, we played Trolls together at the Invitational, the first time I met Matt Randy and got to know the beard behind the avatar. He rattled off tricks with Trolls I had never thought of, and couldn’t remember by the time I made it back to Boise after Theater of War Live. Both of us ran detachments — warlock-less forces led by a solo — and both of us had a blast. We told each other throughout the day that we didn’t need a warlock to run our armies, and we were right. We fought off a Cryxian invasion, made nice with Skorne and did what we could to keep our territories safe.

This year, we both brought Protectorate to the Invitational — the main difference being I was now on staff instead of flying in for the weekend. I got to met Larb’s Brother, a.k.a. Mike. I learned that despite having less facial hair, Mike was the elder of the two. And I liked him, despite the fact he played Cryx. 😉 We had exchanged several emails after he became a PG and I was looking forward to meeting him. I really liked the idea of two brothers being PGs having a good time at the Invitational. Matt was a return visitor, whereas last weekend’s festivities were the first for Mike.

I’m sad I didn’t spend more time with Matt, or get to see his converted Cleansers for his Reznik force. He had emailed me about getting his PG order early so he could put the models together and get them painted. I wrote back I wasn’t sure if the warehouse would have everything packed in time. But they did, and he got his models Thursday afternoon. He was excited about playing against Doug Seacat’s Circle force on a scenario table and I checked in on them a few times to see how the battle was going. Laughs and smiles on both sides of the table…

There’s so much more to say, but I can’t find the words. Matt will be greatly missed as a friend. I will miss his posts and insights and emails. I will miss his smile and his great big bushy beard — the beard so epic we decided it was the character and he was the attachment…

Now they’ve both gone epic.

Fair winds and followings seas and long may your big jib draw. Godspeed, Matt.

The Next Big Thing

April 5, 2010

Ghettokore Studios and in Conglomeration with All About Games(my FLGS) and Hobby Kingdom(gdaybloke’s FLGS) present our next Big Project

Yeah someone has either some skills and/or a lot of free time <cough>gdaybloke<cough>.

Past that, what is this Big event.  Well Gday and I were chatting during March and he mentioned wanting to do something off of his March Madness event he ran for Vs. system, found here:

So we got all geeky and excited and got going on this.

Well we are going with these Event rules:

Single elimination bracket

15pt open construction lists

No unique/character models allowed, other than warcasters/warlocks, cause it is all about the top warcaster/warlock

Mercs are Allowed two character models.  i.e.  Sam Mchorne and the devil dogs, count as one.  Aiyanna and Holt count as 2

The bracket is divided into two conferences, the Lost conference and Ghetto conference; each of those into two divisions, the Smash, Slam, Throw, Headbutt

All pairings and participants have been determined randomly

All games will be played using the Killbox scenario

Games can be played live or on vassal. All games must be either played or witnessed by at least one staff member of either Lost Hemisphere or Ghettokore studios.

Match results are to be reported to Gdaybloke, just follow the link in his entry to get into the Lost forums and place the picks.

For players at the participating FLGS’s, they can only make picks from the opposing store’s conference. e.g., a player from the Hobby Kingdom cannot make any picks from the Lost conference.

So now that rules are out of the way, we need to show you the participants that went through grueling hours of try outs and many songs.  These were the guys that had the talent, and impressed Mr. Cowell.  Not really, this is how the dice went for us.

I will gathering the talent to play the games, or find whoever owns the faction, likes the caster and wants to spend an hour playing a game.

We will be allowing a week to make picks, and then we will spend two weeks or so reporting the first round.

Highlander 2010, Tourney Report

March 28, 2010

Today was a Highlander tournament at our LGS, All About Games.  PG Bobaferret ran it with help from PG BrotherScott and some set up assists from Cantlon.  Highlander lists are set up to be 1 caster/warlock, 1 warjack/warbeast, 1 unit with all attachments allowed, and 1 solo.  Any extra points are lost, and the point total is 15.  We also had an Aprils Fool twist where we drew a single spell from a deck and that spell was now added to our spell list.  Every new game, we got a new spell, no repeats or duplicates allowed.  The spells came from Prime casters and Gorten, Magnus and Ashlynn.  All rules were altered to apply to our models.  This was a cool and chaotic format.  I couldn’t decide o na list or faction, but finally settled on Khador, a new faction for me.  I also could not decide the caster it was either Strakhov or Butcher.  I settled for Butcher because I was feeling fairly tired, and Butcher is simple, devastating and resilient.  We also ran Steamroller 2010 format which was new…control zones are important, and i didn’t pack much for control, aside from kill the other guys’ dudes.

I took:

Butcher +6


War Dog   1

Kayazy Assasins, full 8

Kayazy Assasin Underboss 2


I looked around the room, saw plenty of friends, a lot of guys i knew and some i didn’t.  I believe we had 18 players, technically 19, but PG BrotherScott dropped to assist and keep the number even.

Round 1, the computer liked me and paired me vs Dick Link, a guy I have played against for years in one game system or another, we were planning on lots of fun.  He had

Durgen +6

Basher  7

Herne and Jonne 3

Cragback and Lug 9

he ran two points light, he really wanted an Avalancher, and I am glad he didn’t have it.  I drew Lamentation, Dick drew Ashes to Ashes. The scenario was Overrun.  The short of it, we got into the middle and started to mix it up.  Lots of AOE’s meant my Kayazy’s got chewed up pretty bad.  The basher slams Butcher and follows through but went out of Durgens Control.  Durgen was whooping me keeping my charges down with Inhospitable ground, but Lamentation stopped that mess.  SPRIGGAN! got up, close and personel with The bear and his handler, during Butcher feat turn, and then he won me the game by bulldozing Durgen out of the zone, keeping him engaged and then surviving to bull doze again.  2 CP’s for me.  Lucky also that the Spriggan kept 1 box in movement system.

Round 2, played against Viktor(sp?)  He brought menoth.  He drew Phantom Hunter.  I drew Eye of Menoth.  He was an absolute hoot to play, we both were cringing at the dice rolls and laughed most of the time.  He was a great sport and even gave me a shot I was not sure that I had, not to mention that it was also a go back cause I realized Feora was engaged.  He was fairly new and I repaid his kindness by letting him go back a bit with Feora, he didn’t know a lot of what I could do.

He had Feora +6

Guardian 9

Knights Exemplar


he played way light and i think it was because he doesn’t have a lot of models.  He is fairly new.  We played The gauntlet.  We hada big boulder in between or zones so we split our forces.  He placed Wall of Fire extremely well, so I had the Kayazy’s get fury, popped the feat and had four of them destroy the guardian.  I rolled quite well too.  The others got ready to get hit hard in the face and some harassed Feora.  I also rolled well and grenaded the senechal with the SPRIGGAN! on the same turn.  Next came the SPRIGGAN! runing in and engaging Feora with a decent angle for the bulldoze the next turn.  SPRIGGAN! then gets trashed and the Kayazy’s he was protecting mop up Feora.

Turn 3 I face Joel who brought

Siege +5

Defender 9

Gun Mages 6

Gun Mage Officer 2

Eiryss, mage hunter 3

We play Outflank, Outfight, Outlast, which for the record is a cool scenario, small point games is a bit of pain, but I like this one.

I drew quicken and he drew Solid Ground.  Quicken went on Kayazy Assasins and Iron Flesh on butcher but it didn’t matter.  i got routed.  Gun mages killed off Kayazy’s, but I did get to kill 1 or 2.  Eiryss disrupted Butcher, who got Siege feat and rocket in the face, then the defender won.  I knew this is how it was going to go down.  My opponent never missed and rolled great damage.  I got 1 CP and woulda coulda shoulda won by scenario the next turn, but it was a losing game from turn 1.  I got a bit grumpy, cause I hate wasting my time, but shrugged it off.

Round 4, the computer likes me again and gave me the other guy I knew no matter what I would have fun, Big Mike, a.k.a. Dangerfish.

He had, eStryker  +6

Ol Rowdy 9

trencher Commandos, full 10

Gun Mage capt Adept 2


Scenario is Kill Box, he drew Solid Ground, and I pulled Temporal Barrier.    Deflection and Solid Ground meant no grenades from SPRIGGAN!  And not to make light of our fun game, well we exchanged hits, we had lots of fun, and with Fury on it the whole game, and Butchers feat, after a quick shake effect and a charge that barely caught Stryker(my SPRIGGAN! lance is exactly 2 inches, so if I hit with the tip).  Stryker had no focus by the way and Spriggan was at POW 21 with MAT 8, and this happened

to which I crowed loudly SPRIGGAN!!!!!! a few times.

A lot of fun was had.  Due to strength of scheule i did not place, but it was a tight race.  In the end Legion won 1st, Mercs 2nd, and Cygnar 3rd.

Oh and a tease, expect something new and fairly big coming here from me and several buddies.

Painting T-head

March 15, 2010

I love the Thunderhead.

I have loved that warjack since the first time I saw the artwork and I have loved it every time I put it on the board. (Well, except that one time T-head got pinned for 3 rounds by the (s)Crapjack, but we don’t talk about that.)

This is the second T-head I’ve painted up. The first one was right after it came out in Apotheosis, which was shortly after I started playing Warmachine back in 2005. I slaved over that model, spent countless hours on it, and at the time, it was the best ‘jack I had ever painted.

Then my painting skills improved and I hated the paint job. But it was one of those painting milestones and there was no way he was heading for the dip. Thus, Thunderhead Mk II was born — long before I knew Privateer Press was going to make Warmachine Mk II. This was the “improved” version of the ‘jack I imagined Nemo building after its fight at the Orgoth temple. He’d be bigger and better.

T-head Mk II had been assembled for maybe two years until I decided it was time to paint him. The opportunity arose thanks to Gdaybloke’s Go Big series over at Lost Hemisphere. Coincidentally, the article I wrote for over there went up today.

Enough talk. Here’s what I did.


Thunderhead with metallics inked and base colors blocked in.

I put the T-head on a metal base for added stability. As I’ve done with all of my Cygnar, I used black primer. Metals were dry brushed first — Cold Steel for the silvery bits and Vallejo Model Color Bronze for the non-silvery bits. Metals were wash with Citadel Gryphonne Sepia and Badab Black.

Non-metallics were blocked in with Citadel Foundation paints — Mordian Blue, Iyanden Darksun and Astronimicon Grey. The biggest thing with the foundations is they are *very* thick and can leave brush lines if you’re not careful. A smooth primer coat is important if you’re putting down foundations. Applying the foundations in thin layers seems to work the best for me. Then again, I tend to lay down several thin layers rather than a single thick coat. It’s a tough lesson to learn.

Punchy fist! Note the extra coils on the shoulder.

Part of what makes him “Mk II” are the extra coils I added to each shoulder. Looks cool, but man, what a pain in the ass to paint.

Baby got back! Lots of bronze on those coils.

I wish I could remember what I used to block in the coils — it might have been a foundation like Fenris Grey, or it might be Arcane Blue with a wash. That’s what I get for not taking notes.

I mention “blocking in” — for me, this is mapping out the model so I have a sense of direction and I’m not sitting and staring at it when I should be layering highlights or some such. I know of other painters who start from the inside and work out, or others who paint their favorite parts first. I’ve tried that, and it doesn’t work for me. I like a little bit more order to my chaos. Once I have a model blocked out, I can start thinking a few steps ahead about which parts get inked/washed, shading, highlighting and final detailing. For a character or large model, this is a big deal.

The other reason I do it this way is if I make a mistake, I don’t have to back track as far, at least in theory. If I’ve highlighted the coils and got them where I want them and I’m inking metals and it bleeds over my highlights, chances are that model is going to be airborne because I was an idiot. Thus, a game plan so models and painters don’t get harmed. 😉

thunderhead mod

Pistons? We don't need no steenkin' pistons!

One of the other things that makes my T-head Mk II is the addition of hydraulics instead of pistons. The real reason? I effed up converting the pistons since I have ‘jack turned farther than the studio sculpt. Nothing like some old bass guitar strings cut to fix my modeling miscue.

thunderhead mod

Punchy fist — with paint!

I call my Cygnar the Electric Blues because they’re brighter than the studio scheme. I use Vallejo Game Color Magic Blue as my main color. Biggest difference from when I started is that this was my first real attempt with shading. Normally, it’s a wash, highlight with the basecoat color and another highlight — if that. Since the Magic Blue is a shade or two brighter than Cygnar Blue Highlight, I used Cygnar Blue Base to shade in the recesses, rivets and any place there might be a line. Then I layered Magic Blue over it and did a final highlight with a mix of Magic Blue and VMC Deep Blue.

Whites were done in Menoth White Base, Gryphonne Sepia wash and highlighted back out with MWB. Final highlight was with Menoth White Highlight. Yellow started with Hearfire and thin layers of Cygnus Yellow to give it the gradient effect.

thunderhead mod

Measuring for that punch in the facehole.

Coils were done mostly to the studio scheme, though my Turquoise ink is diluted with Future Floor Wax and not water. I got really impatient highlighting these — it was near the end — but I know I can go back and clean up at a later date. Arcane Blue, turquoise ink, Arcane Blue, AB mixed with MWH and final highlight with MWH. Tedious and I lost patience. 😛

nemo enemo thunderhead

My favorite Cygnar casters with my favorite 'jack.

Overall, I’m happy with how the ‘jack turned out. There are some very annoying mold lines on the tops of the coils on T-head’s wrists that I didn’t file off before the primer coat. So it’s not as perfect as I’d like it to be. Still, it’ll go into the foam and be ready to go whenever I field my Cygnar, whenever that is. 😛

What’s that do?? Trollbloods and Cygnar

March 10, 2010

As mentioned at Lost Hemisphere, MenothJohn came up with the idea of letting his 6-year-old son pick out an army for him to play. The members of our emailing group grabbed the idea and ran with it like a Dire Troll Mauler running home for dinner.

The idea of having non-gamers pick out an army to play with is novel and challenging; it’s been suggested I have my mom pick out a list for me. I’ve got some friends on Facebook who will get asked, not the least of which is one-eyed cat named Grommitt (totally serious about this :)). There’s also Brotherscott’s soon-to-be 7-year-old niece, who has known about our “models” and “toys” since we’ve been playing.

Here are the rules, and the goodies:

  • The list must total 25 pts.
  • The list must have one leader model. Leader models are actually worth negative points, so will add to the total value. These points, if spent, must be spent on robots.
  • The list should have (but is not required to have) at least one or two robot dudes.
  • Some units have a split cost (eg, 6/10). These units can come in one of two size; the smaller group costs the lower amount, the larger group costs the higher amount.


Noble Savages, the Trollbloods are a species of large, noseless humanoids that combine a significant splash of Celtic flavour, a sprinkle of Native American and just a hint of  Nordic seasoning. A tragic people forced out of their own lands by expanding “civilisation” and under assault on all sides by things even wilder than they are, the Trollbloods hit back with the raw unchecked power of full-blood Trolls and the united strength of their clans (kriels) as they struggle to reclaim their lands in the face of the treachery of mankind.

-5 Borka Kegslayer – A wintery shaman devoted to beer and the love of battle
-5 Calandra Truthsayer, Oracle of Glimmerwood – Gypsy queen with more booty than a pirate fleet
-6 Grim Angus – Hunter, tracker, sniper. If you spot him, chances are you’re already in his sights.
-5 Grissel Bloodsong, Fell Caller – Xena: Warrior Princess meets Celine Dion and adds a dirty great hammer.
-7 Hoarluk Doomshaper, Shaman of the Gnarls – Grumpy old human-hating shaman who thwarts magic
-6 Hoarluk Doomshaper, Rage of Dhunia – Grumpy old human-hating shaman who really likes dire trolls
-6  Madrak Ironhide, Thornwood Chieftain – Unifying leader of the kriels with a cursed axe
-5 Madrak Ironhide, World Ender – Unifying leader of the kriels destined to either save his people or end the world

Big beasts:
9  Dire Troll Blitzer – Hulking monstrosity with a midget and a machine gun on its back
9  Dire Troll Mauler – Hulking monstrosity that pulls arms off and eats them
10 Earthborn Dire Troll – Hulking monstrosity that takes on properties of the surrounding terrain
12 Mulg the Ancient – A walking rune-carved mountain with a tree as a club

Small beasts:
4  Pyre Troll – A troll with burning fists that spits napalm
6  Slag Troll – A troll with corrodes (and eats) metals it comes into contact with
6  Troll Axer – A troll swinging a huge axe
5  Troll Bouncer – An armoured troll that shoves things around
5  Troll Impaler – A troll lobbing 10′ long spears
5  Winter Troll – A troll that freezes opponents with its breath

4/6 Kriel Warriors – The grunts of the kriels
1  – Caber Thrower – A grunt holding a 9′ tall stone collumn to drop on foes
2  – Piper & Standard – Make the Kriel Warriors better
3/4 Krielstone Bearer & Stone Scribes – One guy carrying a magic rock, and his attendants
1  – Stone Scribe Elder – A veteran attendant who’s worked out how to get more out of the rock
4/6 Pyg Burrowers – Midgets with shovels who dig under the battlefield, pop up and yell “Surprise!”
5/8 Pyg Bushwhackers – Midgets with rifles
3  Thumper Crew – A cannon that slams targets away
6/10    Trollkin Champions – Veteran warriors with thick armour and two weapons each
5/8 Trollkin Fellblades – Specialised anti-cavalry warriors with really long swords
7/11    Trollkin Long Riders – Trollblood warriors riding bison
4  Trollkin Runeshapers – Earth shamans slinging rocks everywhere
5/8 Trollkin Scattergunners – Warriors with blunderbusses

3  Fell Caller Hero – Tom Jones with a pair of swords
5  Horthol, Long Rider Champion – A veteran bison rider who inspires his pals
2  Stone Scribe Chronicler – Reads stories in the battlefield to inspire the troops
2  Troll Whelps – Chopped-off bits of fullblood Troll that have regenerated into autonomous minitrolls
3  Trollkin Champion Hero – An even more veteran veteran warrior


This faction is Cygnar, the crown jewel of the Iron Kingdoms. They’re technologically advanced and their army fights with a combination of magic and science. They can harness the power of lightning to zap their foes and they try to be just and right — Cygnar is what passes for “good guys” in the game world, but they’re bastards just like everyone else. Just with official army ranks and such.

-5 Maj. Markus “Siege” Brisbane – He’s got a big hammer. He’s the Samuel L. Jackson of the Iron Kingdoms.
-6 Lt. Allister Caine – Gunslinging wizard with a bad attitude and a love of fine drink.
-5 Capt. Allister Caine – Gunslinging wizard with a bad attitude and a love of fine drink — recently promoted.
-5 Capt. E. Dominic Darius – Master mechanic in a big metal suit.
-5 Capt. Vicoria Haley – Young up-and-coming wizard with powerful magic.
-5 Maj. Victoria Haley – More powerful and seasoned wizard.
-6 Capt. Jeremiah Kraye – Wizard on horseback who likes his robots.
-6 Commander Adept Nemo – Inventive wizard who likes electricity.
-6 General Adept Nemo – Grizzled and inventive wizard who likes electricity.
-6 Capt. Kara Sloan – Annie Oakley in wizard form.
-6 Commander Coleman Stryker – Arrogant army commander who likes to knock things down.
-6 Lord Commander Coleman Stryker – Arrogant army commander who inspires his dudes.

Smaller robots:
4 Charger – Smaller robot with a hammer and gun that can shoot twice.
5 Firefly – Smaller robot with a poky stick and gun that shoots lightning.
5 Grenadier – Smaller robot with a pick axe and grenade launcher.
6 Hunter – Smaller robot with armor-piercing gun.
6 Lancer – Smaller robot with poky stick and shield that leaders can cast spells through.
4 Sentinel – Smaller robot with big shield and gatling gun.
8 Thorn – A character Lancer with bigger spear and shield.

Big robots: (much bigger than humans)
9 Centurion – Big robot with large poky stick and shield that keeps enemies away.
9 Cyclone – Big robot with a gatling gun on each arm.
9 Defender –  Big robot with a cannon on one arm and big hammer on the other.
8 Hammersmith – Big robot with two smashy hammers.
7 Ironclad – Big robot with a smashy hammer.
10 Stormclad – Big robot with an electrical sword, makes Stormblades better.
9 Ol’ Rowdy – Character Ironclad that can attack its foes first.
12 Thunderhead – Special robot that zaps lightning at everything.

6 Arcane Tempest Gun Mages – Six gun-toting wizards with magic bullets.
2 Arcane Tempest Gun Mage Officer – Helps gun-toting wizards shoot better.
6/10 Long Gunner Infantry – Basic troops with long rifles, groups of 6 or 10.
2 Long Gunner Infantry Officer & Standard – Makes Long Gunners better.
5/8 Precursor Knights – Holy knights who can’t be attacked with magic, groups of 6 0r 10.
2 Precursor Knight Officer & Standard – Makes Precusor Knights betteer.
5 Rangers – Group of 6 dudes who can scout the enemy.
7/11 Storm Lances – Cavalry with electrical lances. Groups of 3 or 5.
5 Stormblade Infantry – Heavily armored dudes with big electrical swords. Group of 6.
3 Stormblade Infantry Officer & Standard – Makes Stormblades better.
1 Stormblade Infantry Gunner – Stormblade with a big electrical cannon.
6/9 Stormguard – Heavily armored dudes with electrical pole arms, group of 6 or 10.
4/6 Sword Knights – Knights who are good at attacking robots, group of 6 or 10.
2 Sword Knight Officer & Standard – Makes Sword Knights better.
6/10 Trencher Infantry – Soldiers who can dig fox holes and shoot, group of 6 or 10.
3 Trencher Infantry Officer & Sniper – Makes Trenchers better.
3 Trencher Cannon Crew – Cannon that blasts enemies from afar.
2 Trencher Chain Gun Crew – Big gatling gun manned by Trenchers.
6/10 Trencher Commandos – Stealthy dudes with guns, knives and grenades, group of 6 or 10
1 Trencher Commander Scattergunner – Hangs out with Trencher Commandos, has a shotgun.
1 Trencher Infantry Rifle Grenadier – Hangs out with Trenchers, has grenade launcher.
2/3 Field Mechaniks – Mechanic and his helpers fix robots, group of 4 or 6.
4 Black 13th Gun Mage Strike Team – Group of three character gun-toting wizards.

2 Gun Mage Captain Adept – Gun-toting wizard who runs off on his own.
3 Journeyman Warcaster – Leader in training, can also control robots; accident prone.
1 Stormsmith Stormcaller – Wizard who calls down lightning to zap enemies.
2 Stormsmith Storm Tower – Wizard with a helper who shoots lightning at his foes.
2 Squire – Brave Little Toaster that helps leaders.
2 Trencher Master Gunner – Helps Trenchers.
3 Capt. Maxwell Finn – Inspires Trenchers and makes them better.
5 Maj. Katherine Laddermore – Cavalry leader, makes Storm Lances better, can fight if she gets knocked off her horse.
2 Capt. Arlan Strangeways – Master mechanik, can make robots better.

Lending a hand

February 24, 2010

A friend posted a link on Facebook late Tuesday night that reminded me why I love the Warmachine/Privateer Press community.

I’ve met several people through the Intarblagnet I consider good friends as a result of Warmachine and Privateer Press — I’ve met some of you in person and still need to meet the rest of you. My standing as a member of the Press Gang and my ability to travel last year allowed me to meet some of the fantastic folks at Privateer Press who make the game many of us love.

Chris Walton didn’t ask me to write this post, he won’t know it exists until I send him the link. Tuesday night, he posted a link to his deviantART journal explaining a near-tragic event for his girlfriend’s two cats. Read his journal, and then go bid on this:

Not Everyone Dies by Chris Walton

"Not Everyone Dies" — original artwork by Chris Walton from No Quarter Magazine #28.

Link to the auction is here.

I’ve been fortunate enough to see some of Chris’ original work up close and personal. He does a fantastic job, and the art he did for the Butcher story is stunning.

I know that I have a special place in my heart for Chris after he donated the artwork for the Breast Cancer Brawl: Boise T-shirts and sent several pieces of concept art for us to use as prizes.

If you’re able, bid on the artwork. If you can’t, you can donate directly to the cause via Paypal by sending money to sizzlesays at gmail dot com.

Thanks for reading.

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