YO!

July 4, 2010

I know the Ghetto crew has not been too regular. For my excuse…nah you don’t need em. What has been keeping me busy has been a bit of a step up for Gdaybloke over at Lost Hemisphere. He needed some articles wrote so he could take a full vacation, so since he is such an awesome friend, I jumped in.

As Soon as I finish with one topic that has been keeping me busy, I shall return to posting so unregularly(I will try to fix that if demanded) on this blog. The one topic that has been keeping me busy modelling wise since Cryx book came out has been epic Gaspy tier Dark Alliance, so check in at Lost Hemisphere for my Dark Natterings


Ghetto Finals

June 22, 2010

Immoren Idol, Final Round
i know I mentioned a video but video fell through as did a lot of scheduled attempts so we got cell phone pics for the long awaited fight.

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In one corner, the man that has passed all challenges that not many thought he would, the Black Ops master, STRAKHOV!
who brought with him a Juggernaught, min Kayazy w/Underboss, greylords, and a koldun lord.

In the other corner, the thing so good at killing he killed a Lich Lord and made him his weapon, eAsphixious!
who brought min bloodgorger, a slayer, a deathripper, and 2 pistol wraiths.
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ROUND1 :eGaspy wins the roll and goes for the kill first. He casts Hellbound on himself and everyone either runs up or moves up the board, desperate to kill the foolish Khadoran in the way.

Strakhov retorts, he casts occultation on the greylords, and superiority on his juggernaught then he moves up a bit. The koldun lord gives the juggernaught a focus and advances. The juggernaught runs up a bit and gets to charge either a pistolwraith or bloodgorgers, depending on the targets. The greylords and Kayazy’s move up to get themselves some action.
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ROUND2 : egaspy holds just about everything, but he lets the Deathripper have one. The bloodgorgers charge up and get themselves some of the Kayazies. One dies to the charge. Then the Deathripper moves up and has Gaspy cast death knell, catching one greylord and three Kayazy…all dead…whoo hoo. One pistol moves up and shoots the Juggernaught, who thanks to Sup and a hill has a 14, dice go bad and it misses the first shot. The other wraith goes to the other side of the board away from the stealthed guys.

Strakhov drops the stealth, keeps the superiority. He moves into the kill box fully, tries to shoot the wraith, falls 1/2inch shy. Strakhov then pops his feat and laughs. The war dog charges and kills the corporeal pistol wraith, and returns to help the master. The koldun lord charges in, kills…nope bloodgorger is tough, nuts, I wanted to spray afterward. One Greylord charges the deathripper and misses, the other Greylord charge into the middle of the gorgers, kills his one and battle wizards 2 more dead, one making his tough roll. Kayazies charge, one enagging the deathripper and a gorger, killing the gorger. The other kayazy charges another gorger, killing it. Then the underboss rolls snake yes on his ganged charge attack on the arc node. He hits with his other attack and takes out the movement, effectively stopping its usefulness. The juggernaught charges way out there, into the pistol wraith, killing it, but then ifind I positioned myself too far out of control, no focus next turn.
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ROUND 3 :Gaspy gives the slayer some focus from the souls, casts parasiote of the juggernaught, moves up a bit, pops his feat bringing back the wraiths and the gorgers, then death knells his own arc node, finsihing off its usefulness, but hitting and killing 4 more guys, leaving two guys left alive, then the feated guys charge in hurt the juggernaught and killing the last two guys. The slayer strikes the juggernaught but the dice favor me and the juggernaught lives on, but without his arms.

Strakhov has almost no choices, he has the war dog kill a gorger, he moves up and flame grenades the other, it lives through, but he battering rams it, knowing that no one can see through his cloud. The juggernaught is brave and needs a 5 to hit the slayer thanks to superiority. I move into Strakhov’s control first, then i whiff both attacks. Some turn, but he is down to the same limited models.
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ROUND4 : Gaspy gives the slayer more, keeps parasite and then stands there, feeling smug with himself. The slayer proceeds to wreck the juggernaught wit ha combo strike.

Strakhov moves up getting ready to eat a charge, camping all of his focus, he tries lobbing a grenade at the lich but I miss the attack roll, which was boosted.
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ROUND5: Gaspy has the slayer take two focus, and has it kill the war dog. Then Gaspy Charges Strakhov and does 7 damage.

Strakhov tries moving back for a charge, but can’t get the movement, staying in melee with Gaspy he swings anyway…
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Well I run the math and I can probably live through the counter assault camping all focus, but it comes to dice ,and yes fans I took into account the slayers powerful combo strike.

ROUND6: Well turns out the dice were in the Slayers favor, with a damage roll like this
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Leads to this
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Gaspy moves on. Taking the Ghettokore championship. I feel a bit of sick pride, Cryx is my faithful faction and is always there for me, winning when I need them. But i was routing and playing Strakhov the whole time, ah well. Now it is time for the winner take all bash. Stay tuned.


Lost Conference Finals

June 21, 2010

Ladies and Gentlelost, after weeks of gaming and subsequent bloggery, we’re at the Conference Finals for Immoren Idol! Today we finish up the Lost Conference with a clash of victors. Who will claim the title? Rhyas or Siege? Read on, good folk, read on!

LOST CONFERENCE FINAL

Siege and Rhyas clash amidst the idyllic landscape of Ordic cottage country. Siege wins the roll and goes first.

Siege deploys near the houses, keeping one Defender near him and sending one off to the right side a bit.

Rhyas deploys centrally, intending to use the hill and fences to cover her army’s advance.

Siege is attempting to use the line of buildings to protect his flank, sending one Defender to seal the gap in one alley, and having the other sit tight against the other side of the left-most building. Siege and the Gobbers then take up positions behind the jack formation.

Rhyas’ forces move up the board. The Carnivean runs onto the hill, Rhyas gives herself Tenacity and charges a Defender for some extra movement. One shredder puts its animus on the Carnie, while the other protects itself. The Legionnaires run forward to protect Rhyas in two lines, one group right around her and one a few inches forward.

Siege sees an opportunity to clear away some of the opposing numbers, so after confirming Rhyas’ threat range, he moves forward slightly and feats, catching everything but Rhyas and the Shredders. He then annihilates half of the Legionnaires with Ground Pounder and casts Explosivo on the Defender next to him. That Defender aims and shoots the second cluster of Legionnaires, killing them as well, and leaving only two alive. The other Defender double-boosts against the Tenacitied, elevated Carnivean, causing 15 damage with the feat. Some quick measuring shows that the Carnie may have the distance to charge the Cygnaran line next turn, so the Gobbers run up to form a screen around Siege and the leftmost Defender.

The two remaining Legionnaires make their Vengeance move, getting the wall out of their way to open a charge lane. Rhyas moves up behind said wall and casts Tenacity on herself, while the Carnivean aims to spray some of the Gobber Screen, catching three (but being JUST out of range of Siege), but also snagging one of the Legionnaires. Three boosts to hit reduce both squads to a single model. The surviving Legionnaire runs to engage Siege, and both Shredders (who are quite far back) go rabid to run 16″ to engage the Defenders.

Siege’s entire army is engaged at this point, which is rather problematic given that they’d really like to finish that Carnivean off. After taking a few minutes to weigh options, Siege determines that Rhyas doesn’t have a charge lane over the wall she’s hiding behind, and decides to simply wade through the sea of chaff models. Each Defender kills a Shredder in a single swing, while Siege smashes the Legionnaire out of the way and camps two focus.

Rhyas may not have had a charge lane across the wall, but Siege neglected to check that’s she was within *walking* distance. She casts Dash for the 1″ of movement, then saunters gingerly over to the Cornrowed One. She feats for the extra attack; a boost to hit on both attacks doesn’t produce a crit, but she manages to reduce him to 6 wounds anyway. The Carnivean then walks forward an inch, sprays, boosts to hit and to damage, and finishes him off.

Victory to Rhyas.


And Idol Final

June 21, 2010

Ladies and Gentlelost, after weeks of gaming and subsequent bloggery, we’re at the Conference Finals for Immoren Idol! Today we finish up the Lost Conference with a clash of victors. Who will claim the title? Rhyas or Siege? Read on, good folk, read on!

LOST CONFERENCE FINAL

Siege and Rhyas clash amidst the idyllic landscape of Ordic cottage country. Siege wins the roll and goes first.

Siege deploys near the houses, keeping one Defender near him and sending one off to the right side a bit.

Rhyas deploys centrally, intending to use the hill and fences to cover her army’s advance.

Siege is attempting to use the line of buildings to protect his flank, sending one Defender to seal the gap in one alley, and having the other sit tight against the other side of the left-most building. Siege and the Gobbers then take up positions behind the jack formation.

Rhyas’ forces move up the board. The Carnivean runs onto the hill, Rhyas gives herself Tenacity and charges a Defender for some extra movement. One shredder puts its animus on the Carnie, while the other protects itself. The Legionnaires run forward to protect Rhyas in two lines, one group right around her and one a few inches forward.

Siege sees an opportunity to clear away some of the opposing numbers, so after confirming Rhyas’ threat range, he moves forward slightly and feats, catching everything but Rhyas and the Shredders. He then annihilates half of the Legionnaires with Ground Pounder and casts Explosivo on the Defender next to him. That Defender aims and shoots the second cluster of Legionnaires, killing them as well, and leaving only two alive. The other Defender double-boosts against the Tenacitied, elevated Carnivean, causing 15 damage with the feat. Some quick measuring shows that the Carnie may have the distance to charge the Cygnaran line next turn, so the Gobbers run up to form a screen around Siege and the leftmost Defender.

The two remaining Legionnaires make their Vengeance move, getting the wall out of their way to open a charge lane. Rhyas moves up behind said wall and casts Tenacity on herself, while the Carnivean aims to spray some of the Gobber Screen, catching three (but being JUST out of range of Siege), but also snagging one of the Legionnaires. Three boosts to hit reduce both squads to a single model. The surviving Legionnaire runs to engage Siege, and both Shredders (who are quite far back) go rabid to run 16″ to engage the Defenders.

Siege’s entire army is engaged at this point, which is rather problematic given that they’d really like to finish that Carnivean off. After taking a few minutes to weigh options, Siege determines that Rhyas doesn’t have a charge lane over the wall she’s hiding behind, and decides to simply wade through the sea of chaff models. Each Defender kills a Shredder in a single swing, while Siege smashes the Legionnaire out of the way and camps two focus.

Rhyas may not have had a charge lane across the wall, but Siege neglected to check that’s she was within *walking* distance. She casts Dash for the 1″ of movement, then saunters gingerly over to the Cornrowed One. She feats for the extra attack; a boost to hit on both attacks doesn’t produce a crit, but she manages to reduce him to 6 wounds anyway. The Carnivean then walks forward an inch, sprays, boosts to hit and to damage, and finishes him off.

Victory to Rhyas.


Throw Division Finals

June 10, 2010

Iron Lich versus Epic Lich. I ran Iron Lich wit ha Deathripper, Corruptor, min mechanithralls and two brute thralls and a skarlock and a siren. Fluffy another local Cryx player ran epic Lich with 2 pistol wraiths, a deathripper, a slayer and minimum bane thralls. Since a match like this could not truly happen i nthe Iron Kingdoms I am just going to go with a quick play by play. Also the battle report will be a little quick, mainly because like we had predicted, the game ended brutally fast.


Turn 1 Iron Lich
Simple enough, I run everyone but the iron Lich. IL cast Scything Touch on the mechanithralls and then he advances up the board.

Turn 1 Epic Lich
1 pistol wraith advances up and shoots one of the mechanithralls. He advances everyone up, camping all of his focus.

Turn 2 Iron Lich
Scything touch stays out there. I run the deathripper. The Skarlock advances boldly, casting hellfire on a pitol wraith and I miss horribly, rolling a 4. YAY! I arc Breath of corruption and kill the pistol wraith that shot my mechanithrall. The corruptor moves up and the siren moves to a better position as does the mechanithralls, engaging a few bane thralls.

Turn 2 Epic Lich
The pistol wraith kills the skarlock and wounds a brute thrall. Some banes charge, others just stay in posiiton. 3 Mechanithralls die to the attacks. Then Epic Lich charges the deathripper and does massive damage to it, leaving it with his movement and arc node, but just barely.
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Turn 3 Iron Lich
The deathripper tries and backs up, but Fluffy’s dice like him and he hits with the Liches free strike. No more deathripper. I power boost the corruptor who stands still and shoots the Epic Lich. I to hit, and roll boosted damage, scoring 4 points. Mechanithralls go, I get a brute thrall and a mechanithrall charged into the Epic Lich, also I get to try and kill a lot of banes. For some reason I decide to attack the banes first. dice attack rolls are 11,11,11,5(ruh roh). Then I miss horredously on the lich charges…if I had only done those two charges first. Iron lich charges his cooruptor to get himself into the fight and I only do 4 to my own jack. I then cast Breath of corruption onto the mechanithralls enagaging Lich. I hit everyone in the melee, killing a mechanithrall, the bane thrall, only doing 2 to my brute..cool. I roll on Epic lich and get

Turn 3 Epic Lich
The slayer kills the brute thall. Epic lich charges Iron Lich rolls his first to hit, scores it. Then charge damage WOW! okay. Then he pops his feat placing a bane thrall engaging me. Rolls his next attack, hits. Boosts the damage GAME OVER

Epic lich moves on to face Strakhov. Tune in for the video feed of that fight.


Headbutt Division Final

June 8, 2010

After a lot of smack talking on my part to MenothJohn. The time has come. After several battles that the sneaky black ops master, Strakhov should not have lived through, he gets his next massive challenge. He watched with his beleagured crew of shocktroopers and his seriously chipped up devastator, as a batch of choir acolytes dragged the chained woman of menoth onto the field. Along with the woman came a single light jack, multiple choir members, and 4 Paladins that came down from their wall. Strakhov also saw several of his khadoran reinforcements screaming about on wracks. He smirked as a kovnik made it up the hill to him. Their position had been compromised an hour ago, he had been getting ready for the inevitable to come….time to kill himself menites. He looked as his crew and they moved off onto the field, taking the iniative against the enemy.

Strakhov turn 1
Strakhov makes his Devastator Superior wit ha flick of his magical will, after all of his crew runs forward, then he advances forward behind his Man-o-wars. The maneuver was boring but very necessary.

Harbinger turn 1
The Choir that were at the far end of the field, run forward maneuvering to the far side of the tree. All of the paladins advance and seem to become as stoic as the wall that they normally are posted on. The devout shimmers briefly as its spell ward goes off and advances forward. The harbinger mimics the advance of the enemy and runs forward, ready to martyr her crew. The other choir huddles around the jack, staying near their leader of leaders, Harbinger

Strakhov Turn 2
Strakhov keeps his Devastator powered up, and running into a forward position, hoping its armor will continue to hold up as he expects several charges to come in the devastators direction. The man-o-wars advance up locking themselves into an impenetrable shield wall. The kovnik was not used to how Strakhov thought and after some direction runs over to where Strakhov thinks he will be more useful. Strakhov slowly advances forward and “promotes the middle man-o-war to the position of the armies sentry, hoping to get a shot off as soon as someone advances too close. Strakhov prepares himself for what is to come.

Harbinger turn 2.
The Harbinger grins and does the opposite of what Strakhov expected. The far choir runs again, moving in to flank Strakhov. The paladins maneuver to get ready for a more advantageous charges. Harbinger moves behind the paladins. The devout advances, hoping to spell ward the harbinger, but ran into too dense of a forest and fell short of his ward. The other choir moves around the forest staying in good protection range.

Strakhov turn 3.
Strakhov blinks away his surprise and he gets daring, having his devastator run right into the waiting hands of two of the paladins. Hoping yet again that the beastly jacks armor holds. The man-o-wars move forward in their steel shield wall again, getting ready for the inevitable. The Kovnik runs to the left flank, and Strakhov continues his slow, steady advance, making the kovnik the sentry this time.

Harbinger turn 3.
The menoth hoard unleashes themselves upon the devastator. One paladin missed the superior devastator. Two others charge and only score a small glancing hit to one of the devstators shield arms. The fourth paladins swings and the blade dings off of its shell.. the harbinger moves forward and fires off a cataclysmic blast of magic. When the blast clear the devastators other shield arm is barely grazed. She was not sure what to think of that. (honestly i figured by now that the devastator should have been barely functional, do the math, John should have received the upperhand at this point, as has been reported in the past, dice, a big factor). The two choir position to get charges angles on Strakhov.

Strakhov turn 4.
Strakhov really powers up the devastator, and pops his feat. The kovnik charges forward and kills the paladin, or so he thought, obviously seeing the power of the Harbinger to stay off the death of the ones she chooses. The man-o-wars charge into the paladins, well three of them(I interject again saying that MenothJohn was quite tolerant of my poor charges from the man-o-wars…not quite got the hang of vassal movements.) A fourth man-o-war saw his brother strung up wailing away on a wrack and decided to end his brother suffering at the hand of the menites. The paladin supposedly die to the man-o-war attacks but they all stood. The wrack explodes damaging two man-o-wars and a “dead” paladin, who “dies’ again. Strakhov is severely concerned, his devastator has to end this now. it bulldozes forward, but stops as two of paladins are not angled correctly to move out of its way of his intended victim. The Devstator opens up anyway, “killing” all of the paladins again. The Harbinger is hit next by the exploding grenades, with some extra oopmh(boosting) the Harbinger fell to the ground dead.

Strakhov moves on, due only to some bad dice and some good dice. I rolled just enough, and extremely high to end her. I really need to send thanks to MenothJohn who is an awesome opponent, crazy good list builder(I have yet to expect what he brings), and John, we really need to shoot our dice, they have both carped out on us in the past during idol matchs. Rematch will happen and we will see if it was purely dice(which I seriously think it was). In my small quest to run Strakhov through to the championship he has one more insurmountable hill to climb, either Gaspy. But which one? Tune in Thursday to find out…


More thoughts

May 22, 2010

I was very moved the first time I saw this video, but the imagery didn’t really resonate until today.

I’m still left wondering what makes a person want to stop living at 33. Not passing judgment, will not pass judgment — just trying to understand. This video is helpful in understanding pain to a certain extent.

Maybe some things are better left unknown and we’ll never know the reasons why. Or we’ll hear the reason and wish we didn’t. We’re all finding our own ways to cope with the loss. In times of stress, I turn to music.

I hope you’ll watch the video all the way through the end. And if you’re ever feeling like life isn’t worth living, please, please reach out to someone, anyone.

Suicide prevention

1-800-273-TALK (8255)


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